Register  ▪  Login  ▪  Current Issue  ▪  Calendar  ▪  Advertise
search
Skip Navigation Links
Resources
Inspiration
Competitions
Directory
Education
DesignCasts
Print Blog
Shop
About Us


 
 
 
 
 
 
 
 
The racing game DiRT 2 test-drives a tattooing marketing gimmick

About the Author
Stephen Conti is an art director/design manager at Macmillan/McGraw-Hill and a champion lawnmower racer. At 19 years old, he got his first tattoo, and stopped keeping track after he reached his 35th. He eventually apprenticed at a tattoo parlor, but it was his passion for design that forced him to quit after he tattooed his sixth consecutive barbed-wire tribal armband.

Review: DiRTy Tats

by Stephen Conti
Share/Save/Bookmark

Some design is meant to communicate, some design is meant to persuade, and then there is DiRTy Tats. I regret to report that the "a" should be replaced with an "i."
 
 
 
For the new release of DiRT 2, an off-road racing video game that boasts an "extreme sports attitude," fans are encouraged to express themselves artistically in a flash game called DiRTy Tats: "Fans can practice their tattoo artistry on a lovely lady looking to bring some extra attention to her 'assets.' Just select your tool, design, and colors and tattoo away!" The leather-clad lass (whose "assets" are then thrust front and center of the screen) purrs to the novice tattooist, "Just try something. I trust you!"
 
Shudder. I’m sure all the adolescent boys targeted by this campaign are writing their names all over the model’s heaving breasts and posting them on their Facebook pages. The DiRT 2 marketing team really thought hard about this one. My question to them is, what do tattoos have to do with desert rally racing? Do you think Colin McRae would let his kids play pretend-ink with bare cleavage? Why not have the web viewers design a paint job for one of the DiRT 2 cars, or design a desert racetrack? Damn—even Vince Offer could do a better viral marketing campaign! It's bad on so many levels.
 
 
 
As a tattoo collector, I know tattoos aren’t just for truck drivers and drunken sailors—they're everywhere. The reasons for getting tattooed haven’t changed, but the public perception has loosened up to accept them. That said, they shouldn't be used to advertise anything but tattoo shops. I believe tattoos are meant to express a person’s individuality, not to get teenage boys to buy an Xbox game. 
 
As a designer, I tend to look at things more closely than usual. I'm always asking myself, How could it be better? The site's "grunged-out" design is exactly the kind I'd rather ignore. It's a classic case of commercialism vs. integrity. I can almost hear the client asking for “hardcore music in the background,” “an in-your-face type,” “a sexy girl with an orgasmic voice,” “neon-electric colors.” The DiRTy Tats site does a disservice to the product it's promoting. The months that the programmers spent on the game were pointless if this is how it's being marketed. I guess commercialism wins. We should have more faith in the intelligence of our youth!
 
And get rid of royalty-free Flash templates!
 

Reader Comments
Login to add a comment. Not a registered user? Register Now!

Adobe Presents: Transform Photoshop or Illustrator Artwork with Flash Catalyst




Wednesday, Sept. 8, 4pm EST

This free DesignCast will show you how to transform artwork created in Photoshop or Illustrator into high-quality interactive content that can liven up your web pages or make complex information engaging and easier to understand. Design simple projects in SWF format or tackle more complex projects built in collaboration with a developer. This webcast will guide you through the creation of a Flash Catalyst project using CS5 Design Premium.


Sign up for this free DesignCast today!
Follow us / Join us:
 
Facebook  Flickr StumbleUpon Twitter
 
Share  Share this page with your friends.
Image of the Day

 
Bibliotheque, Identity & packaging concept for Space.NK.Men

 
Most Recent Articles
Three Nonprofits Offer Insight into the Changing Sustainability Debate
Work With Us: Intern at Print
A Book Cover Anthology: Penguin Turns 75
Beyond Foamcore: James Victore Crafts a Cover for Print
The Complex Bonds Between Design and Surrealism
Most Popular

Carry Hope

13 designers create a custom tote bag for their favorite charity. Featuring the work of: Atelier Télescopique, Büro Destruct, Christoph Niemann, Deanne Cheuk, Ed Fella, Geoff McFetridge, Hort, James Joyce, Laurent Fetis, Rick Valicenti, Si Scott, Spin, and Sawdust. Order one today!
 
 
Check Out Past Issues

Subscribe to Print and get all 6 issues for just $40

In This Issue
Original art and strong opinions from Art Chantry, Joe Duffy, Barbara Glauber, Michael Ian Kaye, Oded Ezer, and many others. Also: regular columnists Rick Poynor on Surrealism, Khoi Vinh on the rise of apps, and Paul Shaw on Veljovic Script. Cover by James Victore.
See the complete Table of Contents

 
 
Skip Navigation Links
Contact Us
Privacy Policy
Site Map
Copyright © 2010 by F+W Media.